Game Night!: This weekend! https://www.facebook.com/events/317792721696252/
The Witcher (from Polish: ''Wiedźmin'') is a computer role-playing game for the PC. It takes place in a medieval fantasy world and follows the story of Geralt, one of a few remaining "witchers" — traveling monster hunters for hire, gifted with unnatural powers. The game's system of "moral choices" as part of the storyline was noted for its time-delayed consequences and lack of black-and-white morality.
There are three camera styles available in The Witcher: two top-down perspectives, where the mouse is used to control everything, and an over-the-shoulder view, which brings the player closer to the in-game combat, but limits visibility. In all three views the controls can be changed to be primarily mouse focused or a combined keyboard and mouse approach.
The combat system in The Witcher represents a departure from most RPGs. Players can choose one of three fighting styles to use in different situations and against different foes. The quick style allows for faster, less-damaging attacks with a greater chance of hitting faster enemies; the heavy style deals more damage in exchange for a slow attack speed, and a lower chance to hit faster enemies; and the group style features sweeping attacks best used if Geralt is surrounded.
The player can switch between the styles at any point. Both of Geralt's main swords also have distinctively different combat styles from other weaponry, and serve very distinct purposes. The steel blade is used to fight humans and other flesh-and-blood beings, while the silver sword is more effective against supernatural monsters and beasts (against some of which steel may have no effect whatsoever). The player can, with precise timing, link Geralt's attacks into combos to more effectively damage enemies.
The game itself as an RPG is not much different from others, but the combat system caught my eye and made me wanna have a go at it.
Game Traits applied to The Witcher (PC) by Kyuubi87